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using
System;
public
struct Vector
{
public
int X;
public
int Y;
//Constructor
public
Vector(int A, int
B)
{
X = A;
Y = B;
}
public
Vector AddVectors(Vector
Vector2Add)
{
Vector ResultVector;
ResultVector.X = this.X + Vector2Add.X;
ResultVector.Y = this.Y + Vector2Add.Y;
return ResultVector;
}
}
public
class MainClass
{
public
static void Main()
{
Vector V1 = new
Vector(10, 20);
Vector V2 = new
Vector(20, 10);
Vector V3 = V1.AddVectors(V2);
Console.WriteLine("V3.X = " + V3.X
+ " V3.Y = " + V3.Y);
}
}
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